As an update that introduces the new Udyr Rework and a balanced first for the upcoming 2022 Worlds tournament, let’s take a look at the details of the LoL 12.16 update right here to prepare for changes to the new gameplay.=
LoL 12.16 update details
Udyr Rework Kit Details
Passive: Spirit Walker
- Udyr will have 4 skills to change his martial arts. Udyr can reactivate the ability on cooldown to gain Awakened status, granting him a bonus effect (Awakening has a 40 second cooldown)
Q skill: Wilding Claw (roughly translated: Lei Hung)
- (Volibear/Bear Martial) Activation grants Udyr 25% attack speed for a short duration, and causes his next 2 basic attacks to deal additional lightning damage to nearby targets, dealing physical damage equal to 3.2% of max health.
- Awakened: Udyr gains 34% attack speed, during this time his next 2 basic attacks will summon thunder and deal 6 damage, each dealing magic damage equal to 10.6% health max for isolated enemy.
Skill E: Blazing Stampede (roughly translated: Fire Ocean)
- (Ornn/Mountain Goat Martial?) Active will increase Udyr’s movement speed by 30% for 4 seconds, Next attack on target will stun 0.75 seconds (can change target to stun again like old Bear Martial). This effect cannot occur on the same target for several seconds.
- Awakened: Gains resistance to effects and crowd control, and grants you 32% movement speed for 1.5 seconds
W skill: Iron Mantle (rough translation: Iron Pig)
- (Iron Boar) Activation will create a shield that absorbs 63 damage to Udyr for 4 seconds, in addition to increasing the ability to absorb life according to Udyr’s basic attacks.
- Awakening: Udyr strengthens his shield, absorbing 178 damage and this shield regenerates itself for 89 points over 4 seconds. Lifesteal effect on attack will be doubled
Move R: Wingborne Storme (rough translation: Bang Phuong)
- (Anivia – Vo Phuong ) Creates a storm of ice around Udyr that slows enemies by 15% and Udyr’s attacks deal massive area damage around himself. The ice storm will change direction on its own if there is no target in the ice ring.
- Awakening: Ice Storm will explode chickens that deal damage to the nearest enemy, dealing magic damage equal to 9.4% of their maximum health.
Detail balance of champion power 12.16
- Q – Attack speed increased from 50/65/80/95/110% >>> 65/80/95/110/125%
- W – Minion drop rate increased from 8.333% >>> 10%
- E – Skill base damage increased from 60/100/140/180/220 (+40% AP) >>> 70/110/150/190/230 (+45% AP)
- Armor per level increased from 4.2 >>> 4.7
- Base Magic Resistance increased from 28 >>> 30
- Passive: Critical headshot AD ratio on champions increased from 60/85/110% >>> 60/90/120% (based on levels 1/7/13)
- R – Skill damage now increased from 0 – 25% according to critical ratio
- Passive: Base damage increased from 4-16 >>> 5-23
- Passive: Stack damage increased from 1-8 >>> 1-12
- Q – Magic damage ratio increased from 25% to 30%
- R – Magic damage ratio increased from 90% to 120%
- Base armor increased from 22 >>> 24
- Q – Melee: AD ratio increased from 120% >>> 130%
- R – Melee: Damage after transforming hammer according to AD increased from 25% to 30%
- Passive: Shield cooldown reduced from 10/9/8/7/6 >>> 8/7.5/7/6.5/6 seconds
- W – Cooldown reduced from 12 >>> 12/11.5/11/10.5/10 seconds
- E – Casting time reduced from 0.15 – 0.4 seconds => 0.15 seconds
- Q – AD ratio skill damage reduced from 105/110/115/120/125% >>> 100/105/110/115/120%
- W – AP damage reduced from 60% >>> 40%
- W – AD damage reduced from 130% >>> 100%
- E – AP Movement Speed reduced from (+6% per 100 AP) >>> (+2% per 100 AP)
- E – Cooldown increased from 12/11/10/9/8 >>> 12/11.5/11/10.5/10 seconds
- Q – Damage reduced from 45/50/55/60/65 >>> 40/45/50/55/60
- Q – Monster damage reduced from 50/80/110/140/170 >>> 30/60/90/120/150
- Passive: Damage changed from 20 – 250 (+50% AP) >>> 20 – 220 (+55% AP)
- E – Skill damage increased from 45% >>> 50%
Equilibrium change to 12.16
Moon God Shoulder Armor
- Debuff bonus damage increased from 9% >>> 10%
- Debuff duration increased from 4 >>> 5 seconds